



Once Shelia arrives, though, it's found that a black hole is connecting two worlds, and as always, there is a naughty antagonist behind it all. To be honest, just that alone should be enough to warrant you taking a look if you have a current-gen console, especially since the game is a fairly short romp.įollowing a special agent named Shelia, Bright Memory: Infinite takes us on a mission to a Chinese region to uncover the mystery behind its adverse weather conditions. The fact that Bright Memory: Infinite rocks photorealistic visuals that put the game on par with some AAA offerings is even more impressive when you consider it was created by solo developer Zeng Xiancheng of FYQD-Studio.įor the most part, the visuals have been nothing short of a pleasure, aside from the decorative boats not sitting in the water properly, or the way enemy vehicles explode. I didn't notice the frames dropping either, which is pretty helpful in a game that requires you to be quick on the trigger.
WAS BRIGHT MEMORY MADE BY ONE PERSON SERIES
I played through on an Xbox Series X with ray tracing enabled, and just wow, reflects, ripples, and flows realistically, blood splatter pops across the screen as you blast holes in your enemies or slice them apart with your katana, and general lighting effects from the flash of your weapons is superb. The only way to acceptably kick off this review is by discussing Bright Memory: Infinite's sublime visuals, which aside from the odd exception, showcase the power of Microsoft's latest generation of consoles.
